OPERATIONAL WARFARE / WEB ALPHA 0.4

EVERY HEX HAS A COST.

TAKE COMMAND.
SHAPE THE FRONT.

A modern operational wargame built around maneuver, intelligence, supply lines, and the consequences of every order. Command real-world-inspired formations across 11 playable campaigns.

Browser-based alpha · Local saves · No account required

SCROLL TO BRIEFING STRATEGY / OPERATIONS / ATTRITION
11PLAYABLE CAMPAIGNS
40TURNS PER CAMPAIGN
3 DAYSPER TURN
2 SIDESUKRAINE / RUSSIA
PLAYER ACCESS / START HERE

YOUR NEXT
ORDERS.

Launch the browser alpha, manage an account and match invitations, support development with a subscription, or find help in the field manual.

CURRENT BUILD / ALPHA 0.4
PLAYABLE NOW
01

WEB ALPHA

Launch the current browser game. Local play and saves are available without an account.

PLAY THE ALPHA
ACCOUNT & INVITATIONS
02

PLAYER ACCOUNT

Create or sign in to an account, start a match as Blue or Red, and invite an opponent to the other seat. Turn simulation is still locked in this development client.

OPEN ACCOUNT & MATCHES
CAMPAIGN ARCHIVE
03

CAMPAIGNS

Review all 11 operations and open the campaign selector in the game client.

BROWSE CAMPAIGNS
THREE OPTIONS
04

MEMBERSHIP

Choose Monthly Basic ($3.99), Monthly Supporter ($6.99), or Annual ($29.99) to support continued ECHELON development.

VIEW PLANS
CURRENT GAME GUIDE
05

FIELD MANUAL

Find instructions for deployment, movement, combat, reconnaissance, and logistics.

READ THE MANUAL
01 / THE WAR ROOM

YOU DON'T COMMAND A UNIT.
YOU COMMAND THE CAMPAIGN.

Every advance has an operational price. Supply convoys matter. Entrenchment buys time. Terrain changes outcomes. Reconnaissance reveals opportunities—but never the whole battlefield.

ENTER THE WAR ROOM
01

CONTROL THE GROUND

Plan movements on a hex map with road classes, elevation, urban areas, rivers, bridges, and defensible terrain.

02

KEEP THE FRONT SUPPLIED

Protect lines of communication, manage ammunition and fuel, and make deliberate choices under logistical pressure.

03

FIGHT THROUGH UNCERTAINTY

Fog of war, reconnaissance, artillery, drones, morale, cohesion, and fatigue influence every encounter.

04

LEAD REAL-WORLD-INSPIRED FORMATIONS

Command operational groupings built from an extensive unit catalogue with formation insignia and equipment characteristics.

02 / THEATERS OF OPERATIONS

11 CAMPAIGNS.
COUNTLESS DECISIONS.

Click a campaign tile’s arrow to flip it and read a brief history of the battle, then choose your side in the game client.

OPERATION ARCHIVE / 01—11
OP. 01 DONBAS

TORETSK

Urban approaches, contested strongpoints, and the cost of close combat.

DONETSK FRONT
OP. 02 DONBAS

BAKHMUT

Fight through Bakhmut, Soledar, and the approaches to Klishchiivka.

DONETSK FRONT
OP. 03 NORTH & BORDER

KHARKIV COUNTEROFFENSIVE

A fast-moving campaign where exploitation and maneuver take priority.

KHARKIV FRONT
OP. 04 NORTH & BORDER

KURSK INCURSION

Cross-border operations with shifting reserves and uncertain contact.

KURSK FRONT
OP. 05 NORTH & BORDER

KURSK COUNTEROFFENSIVE

Regain momentum as reinforcements and the frontline evolve.

KURSK FRONT
OP. 06 NORTH & BORDER

DEFENSE OF KYIV

Defend the northern approaches and protect critical lines of supply.

KYIV FRONT
OP. 07 SOUTH

KHERSON COUNTEROFFENSIVE

Terrain, river crossings, and logistics shape the route forward.

KHERSON FRONT
OP. 08 DONBAS

AVDIIVKA

Concentrated firepower meets layered defenses and urban attrition.

DONETSK FRONT
OP. 09 DONBAS

VUHLEDAR

Exposed approaches demand careful movement and sustained defense.

DONETSK FRONT
OP. 10 DONBAS

SIEVIERODONETSK & LYSYCHANSK

Linked urban battles, rivers, and operational withdrawals.

LUHANSK FRONT
OP. 11 NORTH & BORDER

KUPIANSK

Control roadways and critical ground across a contested sector.

KHARKIV FRONT

Showing all 11 campaigns.

03 / HOW YOU FIGHT

YOUR WAR.
YOUR WAY.

PLAYABLE NOW
01

SINGLEPLAYER

Command Ukrainian or Russian formations against campaign-specific AI battle plans.

PLAYABLE NOW
02

LOCAL HOTSEAT

Two commanders share one device and alternate turns across the same battlefield.

IN DEVELOPMENT
03

ONLINE MULTIPLAYER

Account signup, persistent match ownership, and Blue or Red seat invitations are available in the development lobby. Server-side turn simulation is still locked.

COMMUNITY / LIVE PUBLIC CHAT

THE WAR ROOM
IS OPEN.

See what registered players are discussing. Open the public lobby to sign in, create an account, and join the conversation.

JOIN PUBLIC CHAT
05 / DEVELOPMENT STATUS

BUILT FOR THE
LONG CAMPAIGN.

ECHELON is in active development. The browser alpha is playable today; secure online services will be introduced only after the underlying game systems are ready.

TRY THE CURRENT BUILD
  1. WEB ALPHA 0.4DEVELOPMENT BUILD

    11 playable browser campaigns, local saves, pixel-art terrain, solo AI and hotseat. A server-controlled match prototype is under development; controlled 40-turn compatibility tests passed.

  2. HOSTED ACCOUNT & MATCH FOUNDATIONLIVE · DEVELOPMENT

    Supabase sign-in, durable match storage, seat invitations, recovery, and reconnection are available in the hosted development service. Server-side turn simulation remains locked.

  3. PLAYER PROFILES & CLOUD SAVESPLANNED

    Persistent player profiles and cloud saves for the single-player campaigns.

  4. SUBSCRIPTION CHECKOUTIN DEVELOPMENT

    Monthly and annual Stripe-hosted checkout with account-linked subscription status. Payment activation awaits Stripe configuration.

  5. PRIVATE MATCH CHATIN DEVELOPMENT

    Registered players can message the other account-owned seat inside their match. The first version refreshes automatically while the match is open.

  6. PUBLIC LOBBY CHATIN DEVELOPMENT

    A live message preview appears on the homepage and in the game main menu. Signed-in players can post in the public lobby.

  7. MULTIPLAYER & COMMUNITYPLANNED

    Server-side online turn simulation, player profiles, and broader community features.

YOUR ORDERS ARE WAITING

THE FRONT WON'T HOLD ITSELF.

Play in your browser. No installation. No login required for the current local alpha.

LAUNCH ECHELON